Testing my DJI Osmo 360 rig for gaussian splatting. Mason’s Avenue, London. 14 million splats total. Trained with LichtFeld Studio and gsplat, edited in Houdini GSOPs, camera animation in Unity and rendered with Deckard Render. #gaussiansplatting #3DGS Video

🐦 via @SadlyItsBradley
🔗 https://nitter.net/gradeeterna/status/2035002223785046280#m

Jean-Eudes Marvie just released a major update to his open source gaussian splatting sample #vulkan #3dgs.

A lot of new rendering techniques were added

https://github.com/nvpro-samples/vk_gaussian_splatting/commit/3c532210982dc1825d5d6f1d282ad1cb06f8dfd3

Release 2026.1 · nvpro-samples/vk_gaussian_splatting@3c53221

- Multi-instance splat set architecture with global index tables and unified sorting - Centralized bindless asset management with a root bindless scene assets buffer - Multi-light lighting system (...

GitHub

たかやん inVR (@VRTAKAYAN)

XGRIDS PortalCam을 이용해 19시경의 도쿄 시부야 스크램블 교차로를 스캔하고 3DGS 기술로 재현한 새로운 ‘밤의 시리즈’ VR 콘텐츠가 공개되었습니다. 현실적인 야간 분위기를 경험할 수 있는 VRChat용 월드로, 실제 데이터를 기반으로 한 도심 재현 기술의 발전을 보여줍니다.

https://x.com/VRTAKAYAN/status/2026095483064856635

#vr #3dgs #xgrids #virtualreality #vrchat

たかやん inVR (@VRTAKAYAN) on X

// 夜シリーズが新たに公開!📢 夜の渋谷スクランブル交差点 ⁄ Shibuya Scramble Crossing at Night \\ 19時頃の交差点をXGRIDS PortalCamでスキャンして3DGSで再現しました 夜の空気感をぜひご体験ください! リンクはリプへ 機材提供 株式会社セキド #VRChat_world紹介 #ArrivalSpace

X (formerly Twitter)

ホロラボ (@HoloLabInc)

내일 개최되는 LODGEXRTalk vol.36에 출전 예고. 지난달에 이어 XGRIDS 관련 전시 예정이며, 3DGS 촬영에 특화된 PortalCam 실기(하드웨어)와 XGRIDS 고유 형식 'LCC'를 웹으로 볼 수 있는 '홀로랩판 LCC Web Viewer'를 선보인다고 안내합니다.

https://x.com/HoloLabInc/status/2023960941184823592

#xgrids #portalcam #3dgs #webviewer

ホロラボ (@HoloLabInc) on X

【イベント】 明日開催の #LODGEXRTalk vol.36に出展します。 先月に引き続き #XGRIDS 関連を展示予定です! ・ #3DGS 撮影に特化した #PortalCam 実機 ・XGRIDS独自の形式”LCC”をWebで閲覧できる「ホロラボ版 LCC Web Viewer」 ご参加お待ちしております!

X (formerly Twitter)

XGRIDS (@XGRIDS_OFFICIAL)

Oliver Huang의 전통 중국식 마을 스캔 사례를 통해 PortalCam으로 캡처한 3DGS 모델이 후처리로 개선·적응되는 창작 워크플로우 가능성을 탐구했습니다. 스캔 뷰 및 다운로드 링크가 제공되어 실무 적용 예시로 활용됩니다.

https://x.com/XGRIDS_OFFICIAL/status/2008368594695188655

#3dgs #portalcam #3dscan #photogrammetry

XGRIDS (@XGRIDS_OFFICIAL) on X

Exploring the possibilities of 3DGS in creative workflows. Oliver Huang’s scan of a traditional Chinese-style townscape shows how 3D models captured with PortalCam can be enhanced and adapted in post-processing 🔗 View: https://t.co/gIHE7tylKf 🔗 Download: https://t.co/cjO4jMfxR6

X (formerly Twitter)

XGRIDS (@XGRIDS_OFFICIAL)

3DGS용 자동 충돌(콜리전) 지오메트리 기능은 3DGS를 시각적 재구성에서 상호작용 가능한 공간으로 확장하는 의미 있는 발전입니다. 공유자 @jakub_c5y와 캡처한 Denis Laquinta에 대한 감사와 함께 splatter.app도 함께 소개되었습니다.

https://x.com/XGRIDS_OFFICIAL/status/2008374836952002846

#3dgs #collisiongeometry #splatterapp #realtime3d

XGRIDS (@XGRIDS_OFFICIAL) on X

Automatic collision geometry for 3DGS is a meaningful step forward, moving 3DGS beyond visually rich reconstructions toward interactive spaces. Big thanks to @jakub_c5y for sharing! special thanks to Denis Laquinta for capturing this! Also, checkout : https://t.co/5GENgUKJlh

X (formerly Twitter)

My 3DGS viewer written in Zig and RayLib!

Win/Linux => https://github.com/w84death/3dgs-viewer/releases/tag/alpha2

#3DGS #RayLib #ZigLang

wgpu is making the training step really fast on my M2 mac. Fixing bugs, getting there. #3DGS
Working on a Gaussian Splatting tool from scratch in Rust. Goal is to implement the OG paper, then SuGaR to extract meshes. #3DGS