Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
Blender 5.1 Open-Source 3D Graphics Software Released with Many New Features
🎉 vtk-docs-l10n is published!
🚀 Preview:
https://projects.localizethedocs.org/vtk-docs-l10n
🌐 Crowdin:
https://localizethedocs.crowdin.com/vtk-docs-l10n
🐙 GitHub:
https://github.com/localizethedocs/vtk-docs-l10n
#Crowdin #GitHub #Sphinx #Cpp #Python #VTK #SciViz #3DGraphics
The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.
- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.
Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics
It was a long road to get here, but after much trial and error (mostly error), and then realizing my code was full of mistakes and I should install the #vulkan SDK for it's validation layer, I have finally got working 32bpp textures in my ray marching engine!
Spent the better part of the evening devising a hopefully non-branchy procedural UV generator
Real-time Shader, Running on a Game Boy Color
https://fed.brid.gy/r/https://hackaday.com/2026/02/24/real-time-shader-running-on-a-game-boy-color/
Mograph.social is a Mastodon server for people from the motion design community, including 3D graphics, VFX artists, animators, designers and artists interested in moving images.
You can find out more at https://mograph.social/about or contact the admin account @MographAdmin
#FeaturedServer #MotionDesign #3DGraphics #CGI #VFX #Effects #Animation #Mastodon #Fediverse #FreeFediverse
Blender 5.1 Beta Enables Hardware Ray-Tracing by Default for AMD GPUs