@kensanata jump routes based on travel codes and starport quality. What more do you really need? Of course four sentence prose would be nice too, but those would probably be based off of population, government and lawlevel? Connecting everythink might even risk less imaginary prodding for the referee and players?
Anyway, I was reminded of Kinetic Energy when preparing for our GURPS Space game this last weekend. The book advises that railgun projectiles in ship to ship combat, while fast when compared to anything we know, are really slow when compared to energy beams at shorter ranges and also much slower than constant acceleration rockets: "At longer ranges, a ship will usually be somewhere else before the shot reaches it". They're supposed to to "great damage" however.
I think it's interesting to ponder how this might affect tactics. Space battles would take place at point blank and maybe short range. At longe range you're effectively disengaged or managed to flee successfully. Also moving quickly will be the standard defensive procedure, ambush and hit and run most likely attack moves, making stealth very attractive for pirates. Most effective targets would be stationary space stations.








